If I don't mention something, that means I left it alone.
If I say I left something, I thought it was significant enough to warrant saying so.

Should I:
  Tweak recipes to force the player to build a TiC Smeltery before they can get into Thermal Expansion?
    I'm thinking of changing some critical recipe like the machine frame to require seared stone or something that can only be made in the smeltery.
	And maybe even changing recipes to require TiC tool parts instead of vanilla-style tools.
	That would effectively gate a lot of T-Ex with the smeltery

Thaumcraft:
  Enabled creative "cheat sheet" thaumonomicon
  Disabled Taint being generated by Flux
  Disabled the spread of Taint biomes
  Set node rarity to 24(one node per 24 chunks, up from 1 in 36)
  Left special node rarity as it is, for now.
  Left wuss mode off
  Left Champion Mobs enabled
  Set Easy Research(all items purchased with Research Points)
  Disabled Taint biome generation
  
  Should I:
    Turn off Hard Mode Nodes? (What does it even do?)

Iguana Tinker Tweaks:
  Made all tool materials keep their usual durability
  Left the Diamond modifier required Enabled
  Left modifiers on new tools at zero
  Changed bonuses to levels 2, 4, 8, 12, and 20
  Changed bonus modifiers to occur at levels 4, 12, and 26
  Non-TiC tools and weapons are not nerfed
  Set 2 gravel crafts to 1 flint
  Disabled expensive silky cloth
  Left Flux modifier requiring 2 modifiers
  Left no chance of getting flint from gravel as a drop
  Left the obsidian alloy recipe disabled
  Disabled the tool part material restrictions
  Disabled stone parts being useful only for making casts
  Disabled making non-TiC tools useless
  Turned on the Overrides module
	Raised mining levels of Aether ores. They were so low, that by the time we got there, we would be able to grab them all with the minimum pick required.
	Raised mining level of TiC Thaumium to match the Thaumcraft Thaumium pickaxe.
	Attempted to change the name of the Redstone mining level to Diamond. It doesn't appear to work.
  
  Should I:
	Disable the restriction that bonuses be useful to the tool/weapon in question?
	Attempt to disable the Flux modifier?(force the use of Redstone Arsenal)

Thermal Expansion:
  Disabled default Augments in machines.
  
CoFH Core:
  Enabled Flat Bedrock

Agricraft:
  Water pads can only be created while sneaking
  Left resource crops enabled(Agricraft's ones are signifigantly harder than Magical Crops)
  Disabled Weeds
  Disabled non-parent crops causing crop stat decreases
  Raised max number of greenhouses per village to 2
  
  Should I:
    Enable the use of Bone Meal on cross crops to force a mutation?
	Disable vanilla farming?

VeinMiner:
  Added the TiC Mattock to the Axe list
  Added Chisel worldgen, TiC gravel ores, and HarvestCraft Salt ore to the whitelist
  Allowed veinmining all blocks that can be mined, with any tool that they can be mined with.

Chisel:
  Disabled the flavor text on the worldgen(It's all the same, it's useless, and it's annoying)

CodeChickenCore:
  Enabled Environmentally Friendly Creepers(prevents them breaking blocks)

Thaumic Tinkerer:
  Enabled repairing of TiC tools using this mod
  Should I:
    Disable Imbued Fire? (if it gets out of control, it can be hell on servers)

Tinkers Construct:
  Disabled keeping hunger on death(bloody stupid if you ask me. Makes it far harder)
  Disabled always casting TiC items, where oredict entry exists
  Left player head drops off

Ruins:
  Added a "Sparsifier" ruin, that replaces an air block with an air block. This makes actual ruins considerably rarer. Turns out the config file for that mod goes in the mods folder. Non-standard, like the mod's packing.

Mob Amputation:
  Set tools to not affect gib chance, resulting in near-100% gibbing.

CraftTweaker:
  removed all Gear recipes, to gate tech on the smeltery. Gears must now be cast.
  
Dynamic Lights:
  Added Chisel Torches, the TiC stone torch, the Ambrosium Torch, and the Automagy Inversion Torch to the list of light sources, and to the list of sources taht are extinguished in water.